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Monochroma is a cinematic puzzle platformer that takes place in an industrial-alchemical environment. It's about being a kid, having a younger brother, growing up, falling down and solving some other puzzles.
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Demanding, dark, serious and cryptic.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
NoobFeedMegan BethkeMay 201485/100A meld of stunning artwork and challenging gameplay make for a puzzle game that will entertain for hours on end, having players losing track of time, interpreting the meaning of Monochroma and connecting it to today's world.
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Hardcore GamerJames CunninghamMay 20143.5/5What Monochroma gets right, however, is tone and gameplay. The puzzle platforming is fun to solve once you get the feel for character movement, there's a lot of variety in puzzle design, and some very clever level layout ties everything together.
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SoftpediaRadu HaulicaMay 20147.5/10Monochroma is undeniably a good game that's worth playing, but there are several issues which mark the experience down. Having a cohesive storyline, for one, would have made it much better. I know it's a matter of choice and some people prefer the mystery to knowing, but I would have liked to hear characters talking and to explore the relationship between the two brothers, as well as the relationship between the dystopian city and its inhabitants a little more than just at the visual level.
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GameSpotTom Mc SheaMay 20144/10Monochroma wastes its gripping premise and eye-catching visual design by having clunky controls and a wealth of inconsistencies.
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Digital ChumpsEric LaymanMay 20143.6/10Monochroma isn't shy about its influences. It looks like Limbo. It features an escort mechanic similar to Ico. It yearns to express a fraternal bond like Brothers: A Tale of Two Sons. By defining its look, play-style, and passion through a buffet of modern classics, Monochroma's identity is left to the strength of its execution. Unfortunately while Monochroma's story manages some delicate moments, its gameplay can't escape obscene points of needless frustration and mechanical tedium. It's the latter that comes to define the experience.
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IGDB rating 5.3/10 from 18 ratings.
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Answer first; then see how everyone, and your circle, split.
“Is Monochroma too earnest?”
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“Would a little humor have helped?”
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“Does the ending land?”
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