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Nihilumbra is played as a standard platform game, by controlling Born as he walks and jumps across the game's levels. There are multiple enemies that the player needs to avoid since, at first, there is no way to defeat them.
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Contemporary, dark and serious.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Hardcore GamerMarcus EstradaDec 20134.5/5Nihilumbra is the kind of game that many will look over because they think they've played things like it hundreds of times before. It's not.
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Nintendo LifeDylan NewcomeMay 20159/10Nihilumbra is a beautiful, haunting, if not altogether philosophically poignant, romp through a world fully realized through a masterful marriage of gameplay and presentation.
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DarkZeroRobert KingettFeb 20149/10With a story that will leave thought waves pulsating to the tune of the excellent writing, intriguing gameplay that breaches boundaries of immersion, and with a Wii U version coming soon that will be much more accessible for those with physical disabilities because the controller will replace a mouse, Nihilumbra is a demonstration of how video games that immerse the player in telling stories, gameplay that challenges the forefront of perception, and having puzzles that will be remembrances at lunch can never be beaten by mainstream titles – no matter how unique the fire particles get.
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Cubed3Az EliasMay 20155/10What should be the core appeal in Nihilumbra is less than three hours of extremely simple platforming, with an admittedly rather predictable storyline that tries too hard, presented through what might best be described as a fad in its invisible narrator. Some tough and frustrating platforming can be found if prepared to hammer through the initial easy-peasy main mode, but it never finds that middle ground of fun and balanced gameplay.
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TwinfiniteMike EatonNov 20133/5My biggest takeaway from Nihilumbra is that it's a solid iOS port of a puzzle-platformer that looks and sounds good and has a fun world manipulation mechanic. On the gameplay side of things, the only real issue with it is that its early sections are hampered by a lack of challenge and variety. Where Nihilumbra falls flat is with its relentless demand on hammering home every single plot beat while you're playing. What this all results in is a game that is pretty clever, but not half as clever as it seems to think it is.
Read the reviewSnippets via OpenCritic, where 58% of critics recommend it.
IGDB rating 7.5/10 from 27 ratings.
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“Does the ending land?”
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“Is the story better than the gameplay?”
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“Is Nihilumbra a masterpiece, not merely a very good game?”
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