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Dead Island 2 is a survival horror first-person shooter set in a zombie apocalypse in Los Angeles. Players explore an open world, gathering resources, interacting with survivors, and battling swarms of zombies in fast-paced combat.
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Unpretentious, funny, clear and plot-driven.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Try Hard GuidesErik HodgesApr 202310/10Dead Island 2 is a huge return for the series. Fans of the first game will find much more to enjoy than just their nostalgia in this new title, and I can see a whole new generation of gamers falling in love with zombie-chopping in Hell-A.
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Attack of the FanboyMatthew Kevin MitchellApr 20234.5/5 starsPractice your best one-liners because Dead Island 2 will have you run toward danger and swagger down the streets of Hell-A while egging the zombies on like your favorite pulp hero. The beautiful graphics, tight combat, eccentric cast of characters, and F.L.E.S.H. system prove why the long-anticipated sequel to the beloved franchise was worth the wait.
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Windows CentralBrendan LowryApr 20234.5/5 starsDead Island 2 is everything a Dead Island fan could ask for. Between its addicting combat mechanics, excellent character and gear progression systems, hilariously satirical writing, and goretastic presentation, this long-awaited sequel has proven it was worth the wait.
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StevivorSteve WrightApr 20235/10There’s little motivation to slog through extremely same-y missions and side quests. It’s this general feeling that permeates throughout Dead Island 2; what’s on offer isn’t broken or flagrantly bad (with the exception of the checkpointing system), but it is tired, antiquated and bland.
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PC GamerLewis ParkerApr 202355/100Dead Island 2 is hampered by dull design choices, repetitive combat, and a painfully weak story, with its only saving grace being its great performance on PC.
Read the reviewSnippets via OpenCritic, where 57% of critics recommend it.
IGDB rating 7.2/10 from 157 ratings.
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“Is it better than the first one?”
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“Is the open world mostly padding?”
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“Are the characters only there to move the plot?”
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