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A challenging action RPG with deep souls-like combat and rogue-like elements. Explore a dreadful dungeon and fight smart enemies that will plan and collaborate between themselves to defeat you.
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Raw, unpretentious, clear and demanding.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Nintendo LifeEric BaileyDec 20187/10Mana Spark is a game that shines brightly in certain areas, enough to perhaps hide the shortcomings it has as well.
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Pure NintendoJaime CarrilloJan 20197/10Mana Spark's premise pays off and will turn into a time sink for anyone even remotely into the dungeon-crawling genre. Despite the addictive nature of this simply presented game, the loading screens will make you shout expletives out loud: especially when progressing, or worse, dying.
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Nindie SpotlightNindie SpotlightDec 20187.5/10Despite my complaints I was surprised at how much the loop of Mana Spark got me hooked. There's some smart tactical combat here that's challenging in a different sort of way, the need to make use of the environment and your secondary item to lure enemies around as a method to kill them is fun and a bit different. While it is lacking in polish and won't appeal to people looking for more twitchy shooter-style fun Mana Spark does manage to carve out a place for itself as a solid alternative for people looking for a roguelike with a slower pace and some smart gameplay.
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GamingTrendBryan LawverMar 201960/100Mana Spark is a middle-of-the-road roguelike that gestures toward a lot of interesting ideas, but doesn’t fully develop any of them. It’s a fun game at first, with a good combat system and a nice variety of unique enemies, but it doesn’t offer nearly enough to stay fresh on repeated runs through its samey dungeons.
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The Nintendo NomadChristopher FurtadoJan 20196/10Average rogue-lite that's only improved with all the post-release updates and improvements.
Read the reviewSnippets via OpenCritic, where 63% of critics recommend it.
IGDB rating 6.0/10 from 8 ratings.
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“Is the grind the point?”
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“Is the difficulty the point?”
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“Does it get better on a second playthrough?”
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