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Players assume the role of both cops and lawbreakers in Need for Speed: Rivals, which is the inaugural outing of Ghost Games – the rebranded EA Gothenburg studio in Sweden. Ghost Games is made up of talent moved over from UK-based Criterion Games, best known for its work on the Burnout series and shooter Black, along with former DICE staff.
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Relentless, clear, unpretentious and epic.
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KotakuEvan NarcisseNov 2013Need For Speed: Rivals puts you in a gaiant , connected web of high-speed car chases where you can join in on (or spoil) other people's fun.
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gameranxPhil OwenNov 201310/10What is Rivals? It's the assertion that EA's true flagship for the core in the new generation isn't Battlefield, but Need for Speed. It's thrilling, it's beautiful, it's chaotic, and it's the best thing going on those expensive new black boxes you have. Ghost Games, the spawn of Criterion, really brought it.
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EurogamerMartin RobinsonNov 20139/10Ghost Games will likely get there, though, and what they've conjured up in their debut effort is a remarkable achievement. Before downsizing, Criterion created some of the last generation's very best arcade racers in Hot Pursuit and Burnout Paradise. Ghost Games has carried on that torch and crafted a racer that any of its competitors would do well to match in the new generation.
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Giant BombJeff GerstmannNov 20133/5 starsThere's a fantastic game hiding inside of Need for Speed Rivals, but there aren't enough systems in place to draw that greatness out where it belongs.
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We Got This CoveredChaz NeelerDec 20133/5 starsNeed for Speed: Rivals will wow you initially, but there are too many missteps for it to keep you engaged for a sizeable length of time. The nonsensical story, surprising lack of features and an online component that may as well not be there overshadow the fantastic driving mechanics and lead to a rather monotonous game.
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IGDB rating 7.4/10 from 270 ratings.
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