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From the creator of Rock Band and Amplitude comes a fresh new approach to the traditional shoot 'em up! All the action is driven by an entrancing soundtrack- no beatmatching required. The Idol System introduces a tactical layer on top of proven shmup gameplay allowing for a range of play styles.
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Relentless, raw, demanding and clear.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Game InformerBryan VoreOct 20148/10The interesting design is hurt by too much repetition combined with new abilities roped off for elite schmup players only
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PCWorldHayden DingmanOct 20144/5 starsHarmonix's rhythm-based shoot-em-up A City Sleeps is nightmarishly difficult, but that shouldn't stop you from playing.
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ShacknewsSteven WongOct 20147/10A City Sleeps' high difficulty level is bound to limit the game's appeal to hardcore players. Although I wouldn't go so far as to say that the game is unbeatable, but there were times when I felt hopelessly stuck, and it's probably one of the longest "short" games I've ever played.
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GameSpotPeter BrownOct 20145/10A City Sleeps is a great looking shooter with compelling mechanics, but it suffers under the weight of its ambitions and prohibitive difficulty.
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DestructoidNic RowenOct 20145.5/10A City Sleeps feels like a half-made game. Perhaps if they had a little more time or budget to add a few more Dreams, and even out the experience for players of all skill levels, it might have been something special. As it is, A City Sleeps is strictly for hardcore shoot-'em-up fans and people who are intensely curious about the future of rhythm games (an interesting Venn diagram for sure).
Read the reviewSnippets via OpenCritic, where 33% of critics recommend it.
IGDB rating 5.5/10 from 5 ratings.
Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.
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“Does the pace leave no room to feel anything?”
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“Is A City Sleeps too earnest?”
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