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"WE ARE DOOMED is a twin-stick shooter where you zap polygon baddies with an absurdly overpowered laserbeam. Dive head-first into the action with reckless ambition, charge the SUPERBEAM, and zap everything out of existence in an instant. Chase high scores or just enjoy the beautiful explosion of geometry, colour and light."
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Clear, cosy, abstract and relentless.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
COGconnectedPatrick AndersonApr 201585/100The more you play it, the less you will care how far you get; you will come back again and again just for the simple pleasure of playing it. But be careful – that 30 minutes you think you have spent will likely turn out to be more like 2 hours when you check the clock.
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Hardcore GamerJames CunninghamApr 20154/5We Are Doomed was a great twin-stick shooter last year and it's only gotten better with the year's worth of upgrades. The enemy types and challenges are carefully tuned to allow massive destruction, but still require good planning and split-second decisions as the safe areas gradually disappear.
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NintendoWorldReportXander MorningstarAug 20208/10We Are Doomed is a great, easy-going experience that can easily be picked up and played at any time. It boasts some beautiful visuals, feels smooth and polished, and while it doesn't offer too much in terms of innovation for the genre, what it is doing is great. There isn't a lot of content to explore, but what is here is a lot of fun. Check it out if you are interested.
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GameSpotJeremy SignorApr 20155/10We Are Doomed delivers a satisfying-feeling twin stick shooter, but does so without any flair whatsoever.
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The Loot GamingMike RossMay 20164/10From my point of view, We Are Doomed lacks of an addictive gameply, but I can see what the developers attempted to achieve; maybe they were aiming too high. There is plenty of room left for improvements; and that “room” is probably bigger than the satisfaction this game could ever provide you. Don’t get me wrong, I’m not saying the game is bad, I’m just saying that I’ve seen this before, and there is no surprise elements at all; don’t say I haven’t warned you. What this game needs at all costs is a free content update adding weapons and positive/negative buffs like slow motion or blurry screen; it’s just an example of the ton of things you could add! Hopefully Vertexpop takes this feedback into account; I’ll be happy to update and increase my final score if they do it! Now, with that being said, I just want to make clear that I did actually enjoy the game a little bit, but I couldn’t stop thinking of ways to improve it, and that kept me generally distracted. We Are Doomed feels like an open canvas still waiting to be painted.
Read the reviewSnippets via OpenCritic, where 18% of critics recommend it.
IGDB rating 5.1/10 from 8 ratings.
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