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A story-rich gothic RPG. Master the rituals of an ancient spellbook. Raise an undead army to march against your enemies. Commune with the realm of the dead & struggle with your descent into madness.
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Contemplative, dark, richly built and serious.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Try Hard GuidesErik HodgesJul 20259/10The Necromancer’s Tale is a standout narrative RPG that values prose over play, best approached as a richly interactive novel and not a traditional RPG. If you’re here for story, not systems, you’ll find a rewarding, text-heavy journey worth your time, and one that stays with you long after the last paragraph is read.
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Screen HypeBlake WilcoxJul 20258.5/10Once you are born, The Necromancer’s Tale begins to blur the line between fixed narrative and player-driven storytelling. Your character’s early years play out with some key events already set in stone, but you’re given meaningful choices throughout. Almost like a choose-your-own-adventure novel, but darker and more immersive. These early decisions don’t just affect the story; they directly impact your character’s stats. It’s a smart and creative way to build your character through narrative instead of menus, and it adds real meaning to the choices you make.
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GameSpewChris McMullenAug 20258/10If you've got a taste for the macabre, you really can't go wrong with The Necromancer's Tale. It makes you work for your necromantic powers but its gripping story will have hooked from beginning to end.
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Pure NintendoKirk HinerJul 20266/10The Necromancer's Tale sets players up with a fantastic story and wonderful character interaction to drive its dark premise, but undermines it all with clunky controls and shallow turn-based combat. The narrative and puzzle solving will be worth it for some, but not on the Switch 2.
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Thumb CultureJul 20253/5 starsAt the start, I was interested and loved how Necromancer’s Tale sets up with building your character. But once past the prologue, I was starting to lose my patience. Most of the time I spent was running around trying to find what to do next. The journal offers a broad hint of what to do, but doesn’t log previous dialogue for you to skim through. Which then forced me to return to the previous NPC, run through all the chatter and re-select my words, just for a small hint. I’d recommend a log of things your character has discovered. For example, rumours, info on characters and what they’ve said to be logged as well in the journal. The game needs a lot of work on the UI and some of the mini-menus. Such as not having to apply my sword every time I re-enter town. Maybe add a toggle feature to holster your blade. And better ways to make money, instead of only allowing you to work once per chapter. How far I got After playing until chapter 10, it felt like not much had happened in my story. The fact that I wasn’t really feeling like a necromancer left me disappointed. I mean, one of the creatures I could control wasn’t even made by me. Story wise it is interesting, it just feels oddly drawn out for no reason. The gameplay is both too simplistic and complicated at the same time. It’s light on the combat, and enemies go between hitting you 5 times or just once, which is odd. Especially when they move closer to me from far away. All in all, Necromancer’s Tale runs okay, but in the end, I gave it the college try. I just couldn’t finish, as I lost interest after reaching the ballroom. I may continue at another time, but not now. It’s a hit or a miss for The Necromancer’s Tale, so I’m giving it the Thumb Culture Silver Award. It might be up your alley, just not mine.
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IGDB rating 7.0/10 from 1 ratings.
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