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A young girl escapes from her hometown, leaving friends and family. After many years, she returns to her place. Why does she come back? What was behind her escape? Leaves is a contemplative game where the environment plays a key role to explore main character's thoughts, memories and sensations.
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Contemplative, inward, prestige and cryptic.
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Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.
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Answer first; then see how everyone, and your circle, split.
“Is the ambiguity a cop-out?”
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“Is Sea of Leaves too earnest?”
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“Is the slow pace a feature rather than a flaw?”
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