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Goodbye World is a narrative adventure game. Play through 12 stages of a puzzle platformer while following the two protagonists through 13 chapters of their story.
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Contemplative, tiny, raw and abstract.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Gamers HeroesCasey ScheldDec 202275/100GOODBYE WORLD provides a great tale, albeit one without too much room to grow. Those who don’t mind a brief story will enjoy this tale of game development, but it needed more time to really flesh out this pair of fledgling designers.
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Nindie SpotlightJustin NationNov 20227.2/10An unusual mix of a non-interactive story pondering the perils of game development and a decent puzzler
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Hey Poor PlayerHeather Johnson YuDec 20223.5/5Goodbye World is an important game development story for gamers and developers alike. It has interesting characters, fantastic art design, and pacing that kept me engrossed in the narrative from start to finish. Unfortunately, its game within a game will polarize players, who will either love its retro-inspired platforming or loathe its stop-go positioning within the story. Goodbye World is a must-play experience for the story alone, so if you find yourself with an hour or two to kill and $12 to spare, Goodbye World says “hi!”
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God is a GeekLyle CarrNov 20224.5/10Goodbye World tells an interesting story about game development, but the slow pacing and gameplay issues really let it down.
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NintendoWorldReportJordan RudekNov 20225.5/10While its message about the challenges of independent game development are increasingly poignant, the packaging around that theme fails to captivate. The metagame Blocks, on its own, is equally plain, and the feeling I'm left with after rolling credits is largely one of disappointment. In spite of its interesting conceit, parting with Goodbye World isn't really sweet sorrow.
Read the reviewSnippets via OpenCritic, where 29% of critics recommend it.
IGDB rating 4.5/10 from 1 ratings.
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“Is Goodbye World too earnest?”
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“Would a little humor have helped?”
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“Is the story better than the gameplay?”
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