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Bright Memory: Infinite is a lightning-fast fusion of the FPS and action genres, created by a one-man development studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
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Relentless, unpretentious, cool and plot-driven.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
8Bit/DigiJul 202210/10Bright Memory: Infinite is a fast-paced shooter that knows all too well what the player wants. The combat is fast paced and never stops while the gameplay is easy to learn. Overall, if you enjoyed the Crysis series back in the day then you will enjoy stepping into the shoes of Agent Shelia.
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Xbox AchievementsRichard WalkerJul 202280/100A slender and streamlined FPS made by just one person, Bright Memory: Infinite is quite the feat – an action game that flies by at a lick, bombarding you with slick set pieces and cracking gunplay. This is a first-person shooter distilled to its raw elemental components, and it's marvellous.
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GamingBoltJohn CanteesNov 20218/10Bright Memory Infinite brings the ideas of its predecessor to a much more satisfying conclusion and comes within striking distance of many of the games it’s inspired by.
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NookGamingWes PlayfairNov 20213/10Bright Memory: Infinite has a nascent vision of what it wants to be. And honestly, that vision is kind of good. With the right elements around it, Bright Memory: Infinite’s combat could have shined. Unfortunately, everything else is an incoherent mishmash of undeveloped ideas, lazy design, sloppiness, and technical problems. Even at the budget price of $9.99 I can’t recommend this mess.
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PlayStation LifeStyleCameron TeagueJul 20224/10Bright Memory: Infinite feels like a tech demo someone made just to prove they could do it. It’s not a bad game, in fact it looks and feels great to play. It just doesn’t feel like a completed game, as you will reach the credits before the 2 hour mark. Sure, short games aren’t a bad thing, hell Journey was awesome. However, as I completed BM: Infinite, it left me feeling rather confused at what just happened and why it just abruptly stopped. The length is made a bigger issue by the lack of nuance in all the other aspects of the game. Lots of flash and sizzle, with no lasting impression and very little depth. It’s a bummer really, because with just a little more time paid to the story, characters, extending the game just a few more hours, and adding some location variation, this could have been so much more. I commend the developer for putting together a good looking game with solid combat, but it’s hard to recommend shelling out money to play this.
Read the reviewSnippets via OpenCritic, where 27% of critics recommend it.
IGDB rating 6.5/10 from 54 ratings.
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“Is it too big for its own story?”
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“Does the pace leave no room to feel anything?”
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“Would a little humor have helped?”
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