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Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's. The object of the game is to become the dominant major power throughout the world. Players can be one among six of the great powers of the time: Great Britain, Germany, France, USA, Japan or Russia.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Cubed3Chris LeebodyColonial Conquest is a fair attempt at making an approachable strategy game. It does tend to play mostly like a game of fast paced Risk, which, for certain types of people, will be a very fun experience indeed. What cannot be disputed is that it is possible to play very quick rounds, and this makes it an ideal title for when friends get round and are looking for some strategy action that does not require a dedication of many hours from some other titles. With that kind of mind-set, and especially the very reasonable price, it ticks all the boxes. However, the overriding impression is just one of too much simplicity, from diplomacy to the battle system, as well as the economy. It is no surprise a portable tablet version of the title is being considered, as it feels like a natural fit for those platforms, especially with the neat and tidy user interface. On PC, though, it lacks a compelling reason to keep playing beyond a few hours, especially as a single-player experience.
Snippets via OpenCritic.
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