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You and your friend find yourselves trapped in two magical clockworlds where you have to solve puzzles to escape. Neither of you have the whole picture so the only way to get out is to communicate what you see to the other player. Play on two devices, local or remotely, all you need is a voice connection.
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Tiny, cool, formally daring and plot-driven.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Level Down GamesBryan ClutterMar 20198.5/10The amount of fun that you and a friend will have while playing through Tick Tock: A Tale for Two far outweighs any small negatives that are present. We need to see more of these types of games releasing on a regular basis, as they offer a different type of gameplay we don’t normally see from traditional multiplayer games.
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Nintendo LifeOliver ReynoldsDec 20197/10It's remarkably refreshing to get a game that not only requires the strict cooperation of two players to beat, but actually encourages as much verbal communication as possible. You don't need an online connection to play, and you're not necessarily restricted to playing just on Switch, which makes it even more accessible. Those who prefer to game alone will get nothing out of this experience, but if you're up for a unique take on the puzzle genre – and have a likeminded friend to game with – then look no further than Tick Tock: A Tale for Two.
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Nindie SpotlightJustin NationDec 20197/10With a preponderance of puzzlers populating the Switch, it can take some ingenuity to come up with something new and different...
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IGDB rating 3.7/10 from 28 ratings.
Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.
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Answer first; then see how everyone, and your circle, split.
“Would a little humor have helped?”
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“Does the smallness hold it back?”
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“Is Tick Tock: A Tale for Two too earnest?”
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