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N.E.R.O.: Nothing Ever Remains Obscure is a wonderful journey in a world of incredible beauty where a kid is the key to all locks and the night is not as frightening as we all could think.
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Contemplative, inward, raw and cryptic.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
DestructoidBrett MakedonskiMay 20159/10Even after finishing, it's difficult to pin NERO down to a concept or feeling that's easy to explain. It's a game that prioritizes emotion above all else, and it does so wonderfully. But as the boy at the heart of this tale learns, emotions are tough to understand, and thus NERO is tough to understand. You'll just know that you felt something, and that sensation alone is worth the journey.
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PS3Blog.netAug 201693/100I had a good time with N.E.R.O. Sure, some people don't like the "walking simulator" genre in which the game will probably be included, but for me, it felt more like an interactive visual novel with a solid narrative that kept me interested from start to finish. After doing my N.E.RO.: Nothing Ever Remains Obscure review, I can wholeheartedly recommend that you buy this PlayStation 4 release.
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PS4Blog.netJun 20168.5/10N.E.R.O is a short game that can be completed in a handful of hours, but there is a lot more to the game than meets the eye. The game is well worth your time and I was very happy that I got a chance to do this N.E.R.O.: Nothing Ever Remains Obscure review because this is a great game you have to play on PlayStation 4.
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EGMJosh HarmonMay 20153.5/10A few interesting puzzles can't save Nero from being an overwritten, mawkish plod that runs so poorly on the Xbox One it's tough to play without feeling sick.
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PlayStation LifeStyleChandler WoodJun 20164/10NERO is not fun. NERO might have a powerful story. NERO might look pretty. But NERO is not fun. Nor enjoyable. Or engaging. Or really anything that may have driven me to want to keep playing. The only thing that kept me playing was the review, because dammit I'm a games writer and that's what I do. For its few successes in deep storytelling and pretty visuals, it fails to come together in any meaningful way. Less interactive than a game. Slower to consume than a book. Not as visual as a movie. NERO takes storytelling's greatest mediums and takes away the reasons you would use each particular canvas to tell a story. The result is a slow technical mess that has something deep to say but doesn't know how to say it.
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IGDB rating 5.3/10 from 12 ratings.
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“Is the slow pace a feature rather than a flaw?”
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“Is N.E.R.O.: Nothing Ever Remains Obscure too earnest?”
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“Would a little humor have helped?”
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