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Touhou Hyouibana: Antinomy of Common Flowers is the 15.5th official installment of the Touhou Project, developed by Team Shanghai Alice in conjuction with Twilight Frontier. The game was announced during the Play, Doujin!
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Relentless, unpretentious, plot-driven and demanding.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Cubed3Aug 20228/10Even before discovering the option to play the game in English, Touhou Hyouibana ~ Antinomy of Common Flowers was one of the most interesting versus fighting games that has been played for a while. Not being familiar with the Touhou cast (and not discovering the language options) certainly hampered the overall enjoyment for the game, but the mechanics are so solid that those aspects can be for the most part ignored. It is a great fighting game and one all fans of the genre should try out in order to experience something fresh and exciting.
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Video ChumsA.J. MaciejewskiApr 20217.2/10As a more traditional 2D fighter, Touhou Hyouibana: Antinomy of Common Flowers will scratch your itch for 1-on-1 combat and it features a lovely presentation as well. However, the lack of content and instructions is surely a tough pill to swallow.
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oprainfallSteve BaltimoreJul 20213.5/5 starsTouhou Hyouibana ~ Antinomy of Common Flowers is a pretty decent fighting game. It’s fast, fun, easy to play, but has some meat for advanced players as well. I think the online community not being there hurts the replay value of this one a bit, but if you have some local friends you can duke it out with, you should have a great time. Touhou fans should be all over this one, but the $34.99 price tag is a bit much for what you’re getting here, but if you can snag this one up during a sale, I think most people would be satisfied with the quality.
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WayTooManyGamesLeonardo FariaApr 20215/10A few well-crafted character sprites and a passable J-Pop soundtrack don’t make up for the poor localization and a nonsensical fighting system.
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NookGamingAndrew CamacMay 20216/10While Touhou Hyouibana ~ Antinomy of Common Flowers is a lot of fun, it does have a really short shelf life due to repetition creeping in. By the third or fourth story run, I felt like I’d already seen everything the game had to offer. With the focus on simple controls, matches tend to go the same way every time much like 3D Arena Brawlers, and this makes matches feel less free flow and more flow chart. The lack of an arcade tower also dampens the package as the story mode doesn’t allow you to choose individual characters and wants to focus on the narrative instead of the combat experience. Another aspect that makes the game feel cheap is the fact the developers never bothered to translate the special moves throughout the game. It’s the lack of little touches like that which put the game further down the genre list than it should be.
Read the reviewSnippets via OpenCritic, where 33% of critics recommend it.
IGDB rating 7.6/10 from 2 ratings.
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“Is this Twilight Frontier's best work?”
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“Are the characters only there to move the plot?”
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“Is Touhou Hyouibana: Antinomy of Common Flowers a masterpiece, not merely a very good game?”
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