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Severed Is a first-person dungeon crawler that uses touch based combat mechanics. It has a loot and crafting system based on severing enemy body parts to create and upgrade armor.
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Dark, contemporary, plot-driven and clear.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
DarkZeroKieffer WilsonMay 201610/10When I put my Vita down after completing Severed, my emotions felt like soft drink fountains at a gas station.
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DestructoidZack FurnissApr 20169.5/10When that's the worst I can come up with, it's clear to me that DrinkBox Studios knocked it out of the park. I'm glad the team took its time.
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ThisGenGamingJustin OneilApr 201610/10There really isn’t anything wrong at all with Severed. It is one of the best Vita games on the system and I can’t recommend it enough. Drinkbox took a big risk releasing this game on on the Vita but it takes full advantage and is probably the best use of the touchscreen to date. The combat is so satisfying, the world so beautiful and fun to explore, and the music and sound effects so great to listen to. I loved every second I spent severing all of those monsters limbs off and making Sasha stronger with them. I hope to see more of Severed in the future and if you own a PlayStation Vita this is a must buy.
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Push SquareSammy BarkerApr 20166/10A valiant attempt at creating a touch screen-based action experience with real depth, Severed struts confidently for four or five hours – before ultimately devolving into the same old swipe-fest that it seems to detest. Still, this is a wonderfully presented experience, with a mystifying world and some intelligent level design. If you're the kind of person who appreciates tailored Vita titles, then you'll more than get your money's worth here. It's just a shame that the studio fails to cut the foray off before it gets stale.
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IGNMiranda SanchezApr 20166.4/10Severed is at its best when it features short, tactical fights in its eerily beautiful dungeons, but those battles largely lose their appeal by the second half. Combat becomes tedious due to boring buffs instead of introducing new ideas in order to make battles more challenging. That blow to the combat’s longevity wouldn’t have felt so bad if exploring the bizarre world weren’t so tedious.
Read the reviewSnippets via OpenCritic, where 84% of critics recommend it.
IGDB rating 8.1/10 from 41 ratings.
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