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In Fable, the players' every action determines their character's skills, appearances and moralities. Life stories are created from childhood through adulthood and on to old age. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions.
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Epic, richly built, plot-driven and unpretentious.
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IGDB rating 8.7/10 from 338 ratings.
Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.
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Answer first; then see how everyone, and your circle, split.
“Is it the best role-playing game of its decade?”
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“Is Fable too earnest?”
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“Is the open world mostly padding?”
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