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From Lee Petty and Double Fine Productions, Keeper is an atmospheric puzzle adventure in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding.
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Contemplative, meticulous, richly built and relaxed.
1 profiled raters. Loved most by The Comfort Seekers.

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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
This whimsical action-adventure game sees you stomping through nature as a life-giving lighthouse – and it only gets weirder from there
EurogamerMatt WalesOct 20255/5Psychonauts studio Double Fine returns with a surprising, shapeshifting adventure of captivating wonder and beauty.
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Windows CentralZachary BoddyOct 20255/5 starsDouble Fine has done it again with Keeper, one of my highest rated video games of the year. Keeper will keep you guessing the entire time and in the best way possible, with outstanding visuals and an engrossing story that keeps you engaged without ever uttering a word.
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Daily MirrorAaron PotterOct 20255/5 starsPart of the fun in realising why Double Fine’s latest is so special is due to the sheer element of surprise, where you slowly start to work out what style of game it is you’re actually playing. For the most part, Keeper is an amazing puzzle-fuelled adventure with a simple yet heartfelt story to tell, and it pulls out all the stops doing so. In every sense, Keeper is an artistic achievement.
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Game RantCameron SwanOct 20256/10Keeper is an absolutely gorgeous game, but in terms of gameplay, it might be the most bland entry in Double Fine's catalogue yet.
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GuardianLewis GordonOct 20253/5 starsThis whimsical action-adventure game sees you stomping through nature as a life-giving lighthouse – and it only gets weirder from there
Read the reviewSnippets via OpenCritic, where 75% of critics recommend it. Powered by the Guardian.
IGDB rating 8.3/10 from 32 ratings.
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Answer first; then see how everyone, and your circle, split.
“Is Keeper too gentle for its own good?”
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“Is Keeper too earnest?”
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“Would a little humor have helped?”
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