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Dungeon Clawler is a roguelike claw machine deckbuilder. Players can build their unique deck, fight enemies by grabbing weapons and items from a claw machine and find special artifacts that help them on their quest to reclaim something they lost.
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Unpretentious, cool, clear and formally daring.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
PS3Blog.netMay 20268.5/10A fun roguelike deckbuilder with claw machine gameplay mechanics
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Press AttackGuilherme Gonçalves RibeiroJun 20268.5/10Dungeon Clawler is a deck-building roguelike game with a claw machine developed by Stray Fawn Studio and published by Stray Fawn Publishing. After becoming indebted through gambling, your hand is ripped off as payment. Seeking revenge, you attach a claw to the place where your hand once was and venture through the dungeons to reclaim your lost hand. Using a claw machine mechanic, similar to those found in shopping malls with plush toys, you must grab whatever you can and face enemies until you reach your final objective.
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NintendoWorldReportWillem HilhorstJun 20268/10It is clear that the developers had a lot of fun designing the world and characters to keep players on their toes. While it does have a bit of a learning curve that could've been smoothed out and the luck factor can never be underestimated, Dungeon Clawler is a great time. If you're looking for something to sink a lot of time into, but want to save your quarters on, this is a roguelike you shouldn't miss.
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GideonsGamingJoseph PughMay 2026Dungeon Clawler is such a clever game that I have to appreciate that it exists. Taking the concept of a claw machine and making it into a deck builder is the kind of unique idea that only ever springs from an indie game. The presence of a physics-driven claw machine turns the standard staples of a deck builder upside down, and that’s a lot of fun to toy with. The wide variety of characters is impressive, especially how each of them alters the game’s core rules in some way or another. Even without factoring in the special claws. Being able to do things like change an item’s material, which affects how it interacts with the machine and other items is brilliant. I just wish there was more room to experiment with it because many of my experimental ideas were simply not viable to realistically pull off and win the run. Be it because of how many specific items it would take, or the final boss simply saying no and slapping it down. The poor balance doesn’t make Dungeon Clawler a bad game by any means. It’s still a fun and unique deck-building game. But with so many builds being nonviable, and so many options clearly taking the throne as “meta” choices, its replay value burns out much faster than it should.
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IGDB rating 6.4/10 from 5 ratings.
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