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StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
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Epic, clear, demanding and unpretentious.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
TheBigBoisZachary HolmesJan 20268.5/10StarRupture is a stunning, ambitious fusion of automation and survival action. Its unique "Rupture" mechanic adds a layer of rhythmic tension that transforms the landscape and gameplay loop in exciting ways. With best-in-class visuals, a distinct drone-based logistics system, and a solid combat engine, it sets a high bar for Early Access titles. While it suffers from minor physics jank and needs more enemy variety, it is an absolute must-play for fans of the genre. – Flare
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Cloud DosageAdrià MAFeb 20264/5 starsStarRupture is a tense and beautiful game that mixes factory building with survival action. Being in Early Access, it needs more content for the late game and better options for accessibility, but the core gameplay is already very addictive. It is a great start that fans of the genre should check out.
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Screen HypeLyssa GreywoodJan 20266/10There’s a huge lack of customisation across the board. Character customisation is almost nonexistent. You get four characters. Three of them are men. That’s it. In an industry where one-dev cosy sims let you change hair and eye colour, this feels dated. World customisation is also missing entirely. You can’t tweak hunger, stamina drain, bug difficulty, loot drop, or day-night length. You can’t even increase enemy spawns if you want more challenge. Games like Enshrouded, Grounded, and Satisfactory set a standard here. StarRupture doesn’t meet it yet. The building and inventory systems are rough. Rails can vanish when connecting buildings. Buildings refuse to place due to “collision” when they clearly aren’t colliding. Crafting doesn’t pull from storage, which means wasting hours shuffling items. You can’t shift-click. You can’t store similar items quickly. Carrying 24 single items fills your inventory completely, which forces constant backtracking. It’s exhausting. ...the rupture feature saves this game. Before I experienced my first one, I was pretty much ready to write the game off, but they are chilling. After running to your habitat, you can watch the blaze occur, and then witness “night” fall upon the planet, everything going from golden to fiery red to charcoal in mere moments. Walking outside once the temperature drops feels… Sad. It feels sad. There isn’t much life on this planet, but the ruptures reduce it to rubble.
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IGDB rating 7.0/10 from 5 ratings.
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