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You're a witch, leading your coven into new, unfriendly lands. Use the cards you find to build and expand your civilization. Befriend the local covens or use their bones to fuel your spells. Gather your familiars, the witching hour is nigh.
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Cool, unpretentious, contemplative and clear.
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Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.
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Answer first; then see how everyone, and your circle, split.
“Is the roughness the point?”
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“Would a little humor have helped?”
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“Is the story better than the gameplay?”
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