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Shu will challenge and delight players with an engrossing 2.5D world, filled with collectables, obstacles and threats. Adventure across the land with the help of hand-drawn characters and their unique powers, forever pursued by a monstrous and unrelenting storm.
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Relentless, unpretentious, clear and nostalgic.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
DarkZeroMatt StephensNov 201610/10This game is perfectly executed and I would recommend everyone go pick this up now even if you’re not into platforms it’s fun and really does feel refreshing to play. I must say the developer has done a fantastic job here everything just seems to fit perfectly in the game from the music to the artwork and gameplay. Kudos.
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GameSpewKim SnaithOct 201610/10…the last level of Shu is by far one of the most exhilarating ten minutes of gameplay I’ve experienced in a long while
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PS3Blog.netOct 201694/100I had an excellent time with the game for my Shu review. While the main game might be short, I loved every minute of it. The speedrunning side of the equation will greatly increase the replay value for the game as you try and complete each level as fast as possible, so do keep that in mind. If you’re looking for an excellent platformer, then Shu is the game you need to add to your collection today!
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GamingTrendJohn FarrellFeb 201855/100Shu is a game plagued by its own potential. With tight platforming and shifting abilities, this bite sized game could have been a real treat. Instead, you find yourself constantly bogged down in small frustrations and game breaking crashes. I like the game Shu is trying to be, but not the game it is.
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NZGamerBronwyn JamesNov 20166.5/10I still don’t understand why the storm has teeth.
Read the reviewSnippets via OpenCritic, where 53% of critics recommend it.
IGDB rating 7.2/10 from 14 ratings.
Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.
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Answer first; then see how everyone, and your circle, split.
“Does the pace leave no room to feel anything?”
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“Are the characters only there to move the plot?”
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“Is Shu too earnest?”
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