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Pankapu is a 2D platform/action game, narrative and episodic:
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Raw, demanding, richly built and sincere.
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GameSpewBrandon LangrockSep 201780/100After experiencing the finished product, I'm pleased to see that Pankapu turned out to be such a charming and worthwhile adventure.
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Video ChumsTyler HallSep 20178/10After my first couple hours with Pankapu, I expected to sail through the rest of the campaign and move on from this gorgeous action platformer.
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Nintendo LifeJon CousinsOct 20177/10If you need a 2D platforming fix you can't go far wrong with Pankapu. While the polished, crisp, beautiful presentation and gameplay are engaging enough, it is nevertheless slightly let down by a few elements that affect the beat by beat and overall flow of the game. The charming characters and parallel narrative are intriguing, and while the resonant themes, fantastical atmosphere and wonderful locales enchant and are especially vibrant on a big screen, the controls aren't quite tight or precise enough considering the challenging level design an enemy combat. An enjoyable game, if not quite as strong as it could have been.
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Cubed3OfisilOct 20174/10Pankapu is a series of lessons on what to not do when creating a platformer, wrapped up in a greedy episodic format that should not exist at all. Amongst its many issues, the sluggish controls stand out as the main big flaw of this piece of indie-developed frustration.
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Nindie SpotlightNindie SpotlightOct 20176/10Pankapu does seem to try to compensate with carrots to go with that stick in the form of the gorgeous artwork, glimpses of some greater story that you’ll want to fully reveal, and a pretty abundant amount of lore. Unfortunately those are mere baby carrots against practically a redwood tree full of aggravation. In many regards even though it has a very modern look its gameplay execution reminds me most of old 8-bit action / platformers with awkward and stilted controls mixing with level design that is in desperate need of tuning and rebalancing. I think it’s the irregular damage amounts you take that compound my irritation. Rather simply having you take damage of 1 from all threats they’ve gone back in and made variable tweaks so that your health gauge doesn’t mean very much at a quick glance, to know what you can survive from where you are in the level you’d need to pull out a conversion chart. None of this is to say that the game is impossible to beat, just that the process of doing so too often feels like a manufactured ordeal where your tools for being effective are deliberately compromised.
Read the reviewSnippets via OpenCritic, where 42% of critics recommend it.
IGDB rating 7.5/10 from 9 ratings.
Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.
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“Is Pankapu too earnest?”
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“Is the story better than the gameplay?”
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“Would a little humor have helped?”
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