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Embark on an epic odyssey to save your sister and the whole of humankind from dimensional invaders in a stylish single player action-adventure RPG.
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Epic, unpretentious, plot-driven and clear.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
PS4Blog.netSep 20258/10It's time to put a stop the Voidrax for good
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GamingTrendSep 202575/100Lost Soul Aside is a flawed but occasionally brilliant action game that represents both the potential and the pitfalls of passion-driven game development. What Yang Bing and his team at Ultizero Games have accomplished is nothing short of extraordinary, because the core combat system genuinely delivers the kind of stylish, skill-based action that genre fans crave. However, another year of development to smooth out the rough edges might have allowed this game to live up to its sky-high expectations.
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Digital ChumpsNathaniel StevensSep 20257.5/10Lost Soul Aside, from developer UltiZeroGames, lacks a good, cohesive narrative that should be driving the solid gameplay and action. As it stands, the game does a great job with its action gameplay design, features interesting and compelling enemies, and contains a solid backend progression system.
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Final WeaponChris SanchezSep 20251/5 starsLost Soul Aside is an action-adventure RPG that had a troubled development. That becomes obvious when you start playing. It's an upoptimized mess, with a story that actively annoyed me, and gameplay that got boring and repetitive. The game just takes from others in the genre that inspire it, with no idea how to make it work. The end result is a disappointing game I can't recommend to even the most curious of players.
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IGNCharlie WacholzSep 20255/10Lost Soul Aside’s repetitive story, derivative characters, and bland level design take turns setting up rakes for its excellent combat to step on. This game would be much better without trying to be an RPG.
Read the reviewSnippets via OpenCritic, where 21% of critics recommend it.
IGDB rating 7.3/10 from 14 ratings.
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“Does the pace leave no room to feel anything?”
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“Is it too big for its own story?”
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“Are the characters only there to move the plot?”
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