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Maribel Hearn and Renko Usami go on a date to a supposedly haunted museum ship. This can, of course, only go well. A point-and-click adventure game made in Ren'Py.
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Raw, contemplative, inward and tiny.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
ThisGenGamingRobby BisschopJul 20216/10Lost at Sea is a narrative adventure about coming to terms with your life and has a meaningful story to tell, but it fails to deliver anything new to the genre. The shadows chasing you actively hinder the enjoyment of what could have been a nice experience.
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Hey Poor PlayerHeather Johnson YuAug 20213/5Lost at Sea is the story of a woman desperately trying to keep her head above water in an overwhelming ocean of emotions. But it’s also the story of a game that is perhaps not entirely sure of what it’s trying to accomplish. It’s hard to face your fears when they send you right back to the beginning, thwarting your progress on a cumbersome island. It’s clearly not the next Myst, but it’s not like it’s trying to be. I’m not saying don’t get the game, but I’m not exactly saying you should get it either. One thing’s for certain: Lost at Sea is made from the heart.
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TechRaptorLee MehrJul 20213/10Studio Fizbin's first foray into the first-person narrative adventure sub-genre is their most uncreative work thus far.
Read the reviewSnippets via OpenCritic, where 20% of critics recommend it.
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Answer first; then see how everyone, and your circle, split.
“Is the roughness the point?”
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“Is the story better than the gameplay?”
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