Rate five things you know, from any shelf. Your archetype shows up in about a minute, and gets sharper with every log.

On a time-dilated voyage away from earth, one minute of your time can stretch for years back home. There's only one thing to do: Browse social media, of course. A work of interactive fiction made for Antholojam.
Sign in to log this.
Not read yet. Character is read in the background after the first visit.
No profiled raters yet.
A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Rock, Paper, ShotgunJohn WalkerJul 2016It’s clever for all sorts of reasons, but the most smart aspect is its recognition of your passivity in the role of a visual novel player, and making that the most crucial part of the story is telling. It’s a chilling thought, spending less than an hour losing thirty years from the lives of everyone you know, and while I think the game does crucially badly fail to give the feeling that three decades have passed for the people you follow, the ten years or so it far more feels like has just the right effect of alienating distance and discomfort.
KritiqalNate KiernanJan 2017Killing Time at Lightspeed (2016) is ostensibly a game about social media, but in truth, it’s a game about losing touch with the people you care about.
Read the reviewSnippets via OpenCritic.
Similar games per IGDB. Opening one adds it to Taste Buds

No reviews yet. Yours would be the first word on it.