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Torment: Tides of Numenera is a game set in the world of Monte Cook's new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs.
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Contemplative, nostalgic, richly built and epic.
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GamingTrendChristian DeCosterMar 201795/100Torment: Tides of Numenera is a modern take on classic computer RPGs that tells an engrossing and original story, meditating on complex themes of identity in a strange world that just begs to be explored. While the combat seems a bit forced and uninspired, it doesn’t detract too much from the rest of the experience, and as a result I cannot recommend it highly enough.
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CGMagazineJake YanikFeb 20179.5/10Torment is the purest expression of Infinity Engine RPGs we will ever see in the modern age.
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GameSpotDaniel StarkeyMar 20179/10Torment: Tides of Numenera is a fascinating old-school RPG that doubles down on the concept of role-playing.
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Hardcore GamerJason BohnMar 20172/5With frustrating tech, unappealing appearance and a lack of quality of life streamlining, Torment: Tides of Numenera might actually be my biggest gaming-related disappointment since I bought an Atari Jaguar. Some of the complaints mentioned here, especially exploration (wrongly as load times weren’t this bad), could be leveled at Planescape: Torment, but many years have gone by with many new ideas to make gaming experiences more engrossing.
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TheSixthAxisAran SuddiFeb 20175/10Torment: Tides of Numenera is a game whose plot, with its well written characters and plentiful twists and turns, could easily hook you in. However, it’s a game that is currently fundamentally broken on consoles. Despite the technical flaws, the plot definitely grew on me and it would be great for others to be able to experience it, as well as the world they’ve created, but until the game is fixed on a number of fronts, Torment: Tides of Numenera is hard to recommend.
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IGDB rating 7.9/10 from 88 ratings.
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“Is the nostalgia doing the heavy lifting?”
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“Is the slow pace a feature rather than a flaw?”
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“Is this inXile Entertainment's best work?”
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