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Explore a dream-like world of impossible wonders... Explore 10 different immersive, animated environments. Interact with dozens of physics-based creatures and objects and solve brain-tickling puzzles to unlock new rooms and reveal new surprises.
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Cosy, contemplative, relaxed and tiny.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Nintendo LifePJ O'ReillyNov 20229/10Yes, fans of proper puzzlers may find some of the solutions and overall level of challenge here a little disappointing due to their more surreal and playful nature. There are only one or two — including a very clever Rube Goldberg machine — that will really make you work something out logically, but that's not really what Windosill is getting at. This is a wonderful, dreamy little slice of art that sucks you into its colourful toybox world and lets you drift away for the short amount of time it'll take you to see it through to its end.
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LadiesGamers.comYvonne van GelovenNov 2022Windosill is fun and unexpected and you can let your imagination run wild. Don’t rush through it to solve the puzzles but take time to try it all. It’s short, if you rush through it, very short. But as I already highlighted that’s not the point of Windosill. Your child in your lap, trying it all out together and marvelling at what you see, hear and feel. That’s how it should be played. The price for the Switch version is higher in comparison to the iOS and Steam versions. But the game isn’t just ported, it is fully adapted for the Switch. It now has multiplayer added and a collection of lovely sketches from the developer. Having said that, it’s still an experience that I wished had lasted longer!
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Nindie SpotlightJustin NationNov 20227.9/10Undeniably creative and having a very unique sense of style, Windosill is absolutely distinctive
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IGDB rating 8.0/10 from 12 ratings.
Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.
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“Is Windosill a masterpiece, not merely a very good game?”
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“Would Windosill hit harder if it came out today rather than in 2009?”
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