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A story-driven hybrid between RPG and deck-building roguelikes. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
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Dark, plot-driven, demanding and epic.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
TheSixthAxisJason ColesJun 20219/10Any game so good that you can't resist doing just one more battle in is a game well worth paying attention to, and Tainted Grail definitely manages that.
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GideonsGamingJoseph PughJun 2021To put it simply, I adore everything about the game. It’s variety between classes, the balance of resources, the meaningful meta-progression, and breadth of content. Slay the Spire and Monster Train are some of my favorite games, but they can have a seat at the round table and bow before the throne at which Tainted Grail: Conquest now sits.
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DarkZeroIan HowarthJun 20219/10It feels great to always be working towards several upgrades at once – there's never a playthrough that doesn't reward you with at least a little something.
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COGconnectedMark SteighnerMay 202168/100So often developers create a game using the kitchen-sink approach and it isn’t always clear how or why disparate mechanics deserve to play together. In the case of Tainted Grail: Conquest, deckbuilding, roguelike progression, and action RPG-type exploration feel compatible with each other as well as the dark fantasy setting and story. Less successful are the punishing, protracted battles that take too long and lack variety over multiple runs. With some additional balancing, classes, card types, and adjustment to pacing, Tainted Grail’s fundamentally solid concepts could shine through the darkness a little better.
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RPG FanBrian MackenzieJul 202175/100All in all, this title is an uneven experience. The story is more substantial than most roguelites but is hampered by the randomly determined pacing. A few classes are a blast to play, while others feel too weak at high difficulties without good luck. For the first 20 hours or so, you are regularly getting new story content and new upgrades, and it’s easy to sink hours into Tainted Grail: Conquest. I just wish it kept up the pace all the way to the end of the story.
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IGDB rating 8.0/10 from 13 ratings.
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“Are the characters only there to move the plot?”
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“Is the grind the point?”
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“Would a little humor have helped?”
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