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Nevermind ushers you into dark and surreal worlds within the minds of trauma victims. When played with an (optional) biofeedback sensor, Nevermind senses your fear - lashing out if you allow your feelings of anxiety to get the better of you. Can you brave the terrors within Nevermind...and yourself?
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Contemplative, inward, dark and tiny.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
TheXboxHubGareth BrierleyJan 20174/5 starsOverall the game is one of innovation, unique design and a brilliant concept. It can be disturbing, emotional and horrific, but always tries to be positive in its outcome. The gameplay puzzles can get tricky and the controls a bit muddy at times, and it’s definitely a game where its more exploration heavy and interaction light. This won’t be an experience for everyone, but if you’re unsure I would say to take the plunge into the subconscious, free your mind and take a risk with an original thoughtful intelligent game.
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TrueAchievementsAndy MillsJan 20173.5/5 starsAs a horror game, Nevermind is a bit mediocre. While there's a well-built uneasy atmosphere throughout the main levels, the lack of danger does remove a lot of the potential for being scared. Perhaps this could have been improved somehow with the bio-feedback but it looks like we'll never know on Xbox. An interesting premise mixed in with the aforementioned well-made atmosphere means that the game may well be worth playing for some, but we'd just recommend waiting for a sale considering the game's short length.
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Marooners' RockMatt KowalskiApr 20177.4/10Although Nevermind might have been an eye-opening experience the first play through, the gameplay became rather stale quickly. Experiencing the memories of the patients through a first person experience might be great for VR, but on the Xbox One it neither hinders nor helps the experience.
Read the reviewSnippets via OpenCritic, where 29% of critics recommend it.
IGDB rating 8.0/10 from 3 ratings.
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“Is Nevermind emotionally manipulative?”
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“Is it actually scary?”
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“Does Nevermind need more plot?”
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