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Downwell is a curious game about a young man with guns for boots venturing down a well in search of untold treasures. Make your way further and further down into a darkness filled with nasty creatures and mysterious secrets and collect the spectacular red gems scattered about the rocks.
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Relentless, clear, demanding and meticulous.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
DestructoidSteven HansenOct 201510/10These are the kind of things you learn as you delve deeper and deeper into Downwell's four worlds (three levels each) and they are presented intelligently. For example, the first spat of blood red enemies that you shouldn't be jumping on all have spikes, video game shorthand for danger. Later ones won't warn you so nicely. And of course there's trial and error, too, like touching a hot stove, for those who don't get it.
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The JimquisitionJames Stephanie SterlingOct 20159.5/10It takes a damn good game to stop me from pooping, and Downwell had me in its thrall as I desperately needed that crap. Desperately.
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Gaming NexusMatt MirkovichJun 20169.5/10Downwell is pretty much the best mobile game on the go for the Vita. If the iOS controls were better, I wouldn't have felt the need to make the platform jump. But it plays so well on the Vita, it's practically perfect.
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Rock, Paper, ShotgunAdam SmithOct 2015That I love the game even with a Virtual Boy palette is testament to how lovely it is. Very lovely. And very smart.
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GameSpewKim SnaithMay 20166/10There's no sense of character upgrade or progression; any improvements made are strictly to your own skill. And if you want to get far in Downwell, then you'll need to practice your skill a lot
Read the reviewSnippets via OpenCritic, where 84% of critics recommend it.
IGDB rating 7.6/10 from 129 ratings.
Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.
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“Is Downwell a masterpiece, not merely a very good game?”
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“Is the difficulty the point?”
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