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Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object.
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Overwhelming, meticulous, formally daring and contemplative.
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Digital TrendsAnthony John AgnelloNov 20205/5 starsStarbreeze's collaboration with first-time game director Josef Fares is a soaring success, joining wholly unique and effective controls with a vivid visual language.
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The Digital FixRob KershawAug 201310/10Perfectly treading the line between game and film, Brothers: A Tale of Two Sons is interactive storytelling at its best; a evocative, devastating and ultimately triumphant portrayal of love, loss, death and reunion which fully deserves all of the plaudits it will no doubt receive.
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PC GamerTom SeniorOct 201385/100A gorgeous world, bursting with personality. Great storytelling makes up for the short length and unchallenging puzzles.
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DualShockersRachael FiddisJun 20195/10Brothers: A Tale of Two Sons for the Switch should've been an exciting time, but this wasn't the case.
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Screen RantMay 20192.5/5 starsBrothers: A Tale of Two Sons isn't worth the high asking price
Read the reviewSnippets via OpenCritic, where 75% of critics recommend it.
IGDB rating 8.2/10 from 802 ratings.
Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.
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Answer first; then see how everyone, and your circle, split.
“Is Brothers: A Tale of Two Sons too earnest?”
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“Is Brothers: A Tale of Two Sons a masterpiece, not merely a very good game?”
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