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Skyhill is a roguelike story about staying alive when there is no reason to. You are a resident of Skyhill hotel,who survived biological catastrophe. Goal - is to get out of your penthouse in search of other people and salvation.
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Dark, unpretentious, demanding and overwhelming.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
We Got This CoveredGareth CartwrightOct 20154.5/5 starsSkyhill's set-up is a harrowing reality, while the challenge it offers players is both terrifically fun and nightmarishly difficult. It is a true test of your gaming endurance.
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Nintendo EnthusiastAndrew GonzalezMar 20197.5/10Skyhill is a game that had me hooked to my Switch from the opening moments. There aren’t any surprises, the enemy varieties are few, and the gameplay is repetitive. But you know what? I had an absolute blast with Skyhill. Its roguelike elements leave plenty to come back to, the unpredictable nature keeps players on edge, and the gameplay is fun.
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Pure NintendoJemma CassonMay 20197.5/10Skyhill is a challenging and fun point-and-click adventure game with the seemingly simple premise of escaping a skyscraper during an apocalypse. A hunger meter adds an extra level of strategy as you rummage hotel rooms and sleigh grotesque mutants. It's an atmospheric and addictive experience that's worth checking out.
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Rock, Paper, ShotgunJohn WalkerNov 2015[I]t's undeniably repetitive. I like the game a lot, and in a large part because of its simplicity. But it's certainly walking a fine line, possibly limiting how many times someone might want to take another trip down its randomly generated tower knowing they've encountered many of its surprises. Still, that doesn't seem to stop me from wanting one more go. Which is probably the most important thing.
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COGconnectedRyan LutesOct 201545/100It's dull, repetitive, and just doesn't offer the replayability of other rogue-likes.
Read the reviewSnippets via OpenCritic, where 17% of critics recommend it.
IGDB rating 6.6/10 from 18 ratings.
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“Is the grind the point?”
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“Would a little humor have helped?”
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“Is the difficulty the point?”
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