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Stronghold Crusader 2 is the long awaited sequel to Stronghold: Crusader, the original 'castle sim'. After 12 years Stronghold returns to the deserts of the Middle East circa 1189, with a new 3D engine and realistic castle destruction powered by Havok Physics.
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Cool, nostalgic, clear and unpretentious.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
Gaming NexusTom BittermanSep 20148.8/10Does a good job walking the thin line between economy-sim and RTS. Gives a good "build it and then knock it down" feeling with varied and colorful units.
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GameWatcherJohn-Paul JonesSep 20148.7/10For old, war-tested Stronghold players Crusader 2 is a triumphant evolution of the game that they've held dear for the last twelve years. For the rest of us though, there is perhaps no better time to see what all the fuss is about.
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Game RevolutionPaul TamburroSep 20144/5 starsFirefly Studios hasn't quite made a new classic RTS game here, but they were extremely close.
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NZGamerKeith MilburnOct 20144/10The game is an anachronism, proving that transposing ideas from the past (without thinking critically about how they should be represented in the present) doesn't always work.
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Hardcore GamerJames KozanitisOct 20142.5/5A game with the mechanics of both Total War and Sim City can be good, but Stronghold hasn't executed the core mechanics of either well enough to fit the bill. Taking the magic out of an often-fantasy-filled era is not the true crime here; it's that Stronghold fails to improve upon the formula of its previous titles.
Read the reviewSnippets via OpenCritic, where 27% of critics recommend it.
IGDB rating 6.4/10 from 31 ratings.
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“Is it better than the first one?”
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“Is Stronghold Crusader II better than Stronghold?”
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“Is the nostalgia doing the heavy lifting?”
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