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Everspace combines fast-paced combat with roguelike elements, great visuals and a captivating story.
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Clear, unpretentious, relentless and contemporary.
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A few lines from each review; the whole review is on the critic's site. Not part of Taste Buds's numbers.
NintendoWorldReportJohn RairdinDec 20189/10The segmented, sector-by-sector gameplay is perfect for on-the-go play. It employs its genre better than most and manages not to feel too repetitive even as you die over and over again. This is a game that will be at the top of my Switch home screen for a long time to come.
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Gaming NexusRussell ArcheyDec 20188.5/10Everspace took me a while to warm up to, but once I changed my control layout and started getting better at the dogfighting aspects, the game became a lot more fun. Between finding resources to survive and picking my fights with nearby outlaws or running away so I could live to fight another sector, Everspace never really feels like the same run twice, and that's definitely a good thing.
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Nintendo LifeGavin LaneDec 20188/10While reminding us just how much we'd love to see FTL on Switch, Everspace manages to carve out an impressive identity for itself. With gratifying space combat, an addictive ‘rogue-lite' core loop and even some light, entertaining writing along the way, it performs admirably – if not flawlessly – on Nintendo's console. Overall, we had a hell of a time with it and this port does a cracking job of preserving the full experience on a handheld. If any of this sounds remotely enticing, we'd heartily recommend investigation.
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DestructoidAnthony MarzanoDec 20186.5/10While I might have aimed a little high with my expectations for Everspace, as a fan of the space combat genre, it ultimately is enjoyable. I don't think it's for everyone but that's the beauty of niche games like this, they don't have to appeal to everyone.
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GameSpaceWilliam GallonDec 20186.5/10I really want to be able to recommend Everspace – Stellar Edition on the Switch, but playing it makes me really just want to go pick the game up for PC. I'm not even sure what could be done to improve the experience, as the entire rest of the game feels like it would be great on the console. I am sure there will be some that put enough time in to make the controls feel like second nature, but on a playthrough of a roguelike where small mistakes are punished, I felt frustrated more often than not that I was having a hard time just dog-fighting other ships.
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IGDB rating 7.7/10 from 2 ratings.
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