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This book is a history of the Videogames, from early computers, up until 1993 the year before this book was published. It's main focus is on the technical business strategies of how games were created, their market, the decline in popularity in the early 1980's and return to populaity in the United States.
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Cool, plot-driven, resolved and warm.
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On Open Library, 3 want to.
Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.