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Presents the fundamentals of game design from one of the world's top game designers. Exploring the unusual territory that is game design, the book demonstrates how the basic principles of psychology used in board games, card games, and athletic games also work in top-quality video games.
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Warm, spare, cool and plot-driven.
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On Open Library, 11 have read it and 143 want to.
American video game designer
Closest on the same fourteen dimensions, from everything scored on Taste Buds. Other media included when they land close.